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I submitted a game for Ludum Dare 39. Hopefully my submission worked. DIfficult to tell, cause the site was slow.

I’ll try to give a summary of the weekend later on, with things I learned and such.

My game isn’t much, and I found some bugs in it after submission, but here it is.

 

I had some other plans for this weekend, but discovered that LD39 was on. I was thinking about trying to write some quick small games anyway, so I might as well participate. The theme is “Running out of power”.

I’m going to make something pretty basic, and not so creative, because I want to get something done. Basically the idea is to have 10 cannons shooting laser automatically. You’ll have to redirect power between them to defend yourself. The power is degrading over time and you have to prioritize what lasers you want to use.

Spent an hour before going to bed thinking about ideas and doing project setup.

Hour two was spent making a skybox and changing some things around in unity. I am using Unity 5.6 for this btw.

 

For quite some time now, this blog has been dead. I really didn’t have the time to write, and it didn’t turn out the way I wanted it to when I started it.

I don’t want to through away the old posts however, and instead, I decided to use this for some other content that might help people out.

For a few years now, I’ve wanted to learn about game development, and maybe develop some simple games.

I have a tendency to try to lear everything at once, but I’ll at least try to post my experiences while learning this new stuff, as well as providing a collection of useful resources.

The first one i’ll mention right now is Gamefromscratch. It’s my go to place when looking for new tools, or before getting started with a new game Engine / Library.

Even though I’ve pretty much been sticking to unity for the past few months, I have been looking into other libraries, such as XNA/MonoGame, LibGdX. The site and the youtube channel also has a lot of useful information about other tools you may want to use.

I’ll still post a game first impression every now and again, but from now on, you can expect seeing some of my crappy art and 3D modelling skill as I try to learn more about game development.

While I’m at it, I’ll also try to make a new theme for this site.

 

I’ve played both Far Cry 1 and 2 and found them to be pretty good. I lost interest in FC1 after a while, but played FC2 quite a lot. It’s not like I was in a hurry to get this game when it came out, but I felt it was worthwhile to pick it up on a sale.

The plot is similar to the previous games. You end up alone in a sparsely populated area somewhere in the world, in this case in an fictional archipelago. This time around you won’t have to worry about the malarea like in FC2, so you can focus more on exploring and improving your equipment. The game has a basic crafting system that allows you to get better equipment by hunting wild animals and gathering plants.

 

Graphics

The graphics are really, really good for the most part, with a lot of stunning views, good looking characters, vehicles and animals.

 

Audio

Great sound effects, not much in terms of music, even thoug hthere is music to add to the feel of the game.

User interface

One of the few problems I find with this game is the user interface. The whole things feels a bit “consoly”. THe inventory system is easy to use, but I feel that some things requires to many clicks.

 

 

Gameplay

You start out alone on an island, but the game has more to offer then most first person shooters. A lot of exploration, tons of side missions, a good story so far, and just lots of things to do in general. You gain experiance by killing pirates, hunting, taking over outposts and completing missions. COmpleting missions also unlocks certain weaons. The crafting system could be a bit more flexible. Right now, the way it works is that certain items requires certain hides and sometimes things just get stupid. The game has a lot of stealth elements along with the usual shooting stuff. You can also find a lot of vehicles throuighout the game, and I like the way they handle.

 

 

Conclusion

If you want a good first person shooter with some of the best character interaction I’ve seen in a game like this, you should pick this one up. I wish the main character wasn’t as good at shooting, and they should have made more out of the survival elements in this game. The unexperianced main character is surprisingly good at using firearms that he has probably never seen before. Despite the problems, it’s still a good game and worth playing.

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I decided to replace my old computer, even though worked ok for everything except Rome 2 (it actually worked ok for room 2 as well except for campaign map lag). The old rig had a few memory issues that meant I could only run it with 2x4mb. Seem to have been a motherboard issue cause replacing the memories didn’t solve it.

 

Well, here is the specs, and it seems to work really well so far.

  • NZXT Phantom 630 black
  • Intel i7 4770k
  • Corsair TX 750W 80+
  • Corsair Hydro H80i
  • 256GB Samsung Pro 840 series
  • 16GB CL9 1600Mhz memory
  • EVGA GeForce GTX 770 SC ACK 2
  • Noctua fans for the CPU cooler

 

 

I’m running WIndows 8 on this rig and so far it works really well.

I’ll try to provide some pictures later on if someone wants them.

I can also provide 3Dmark vantage benchmakrs upon request.

 

Well. After my last update, the team went out of both cups. It was kind of expected but the FA trophy loss was kind of disapointing with salsbury scoring 80 minutes into the 2nd match!. The league hasn’t been going that well either with some terrible losses against teams we should have no problem with. Now my entire team is back though and I also picked up a new right midfielder by the name of Max Noble who might take some weight off Fairweather-Johnson.

We still hold the 2nd place in the league after 25 matches, but not by much.

 

This is also one of those first impressions that I should have been writing a long time ago, anyway, here it is.

I want to start by saying that I haven’t played a 2D platformer in like 20 years. I bought this more out of nostalgia then anything. The original Giana sisters came out back in the late 80s and had some controversy surounding it, since it was basically a Mario clone. It was however, still a good game, with an awasome soundtrack. The original game has been ported to several platforms, including IOS.

Now, almost 25 years later, the sequal has been released. As I said earlier, I didn’t expect much from this game, except from a great soundtrack and some nostalgia, however, this game is actually realy good.

You play as two different characters (sisters?, incarnations of the same sister? whatever) and you can and must switch between them to bypass obsticles throughout the game.
 

Graphics

The graphics in this game is very impressive for an indi game, and without knowing much about PC platformers, I think this is the best graphics I’ve ever seen in a platformer.
It’s usually quite easy to distinguish between stuff in the foreground that will hurt you, and things that are just parts of the background.

Audio

The sound effects are nothing special, but the music is freaking awasome. One nice touch to the game is that the music changes as you “twist ” between worlds, while still staying synchronized.

User interface

I play this game with mouse and keyboard, and even though it’s probably easier to play with a controller, it’s still very very playable with just a keyboard. You’ll learn what keys to use when fairly quicly and then you play pretty muc hwithout thinking about that you don’t have a controller.

Gameplay

I’ve pretty much covered everything already. This is basically a 2D or 2.5D platformer. I haven’t ran into that many difficult puzzles, but there’s a lot of places where you have to figure  stuff out quickly if you don’t wanna die. If you play in standard mode, you have infinite number of lives but it will heart you rating if you die to much, or don’t collect enough coin in a level. That brings me to the starring system. You get stars for completing a level, and certain levels require a set amound of stars from previous levels. This can be annoying if you have to go back and replay stuff you didn’t like, but it brings some challange to the game. You can also play the game in Score attack, Time attack, Hard core and Uber hard core mode. The Uber hard core mode gives you only one life.

 

Conclusion

Since I’m not a fan of platformers, I wouldn’t pick this up at full price, and if you are you probably already own this game. If you can pick it up on a sale however, it’s definitely worth it if you have the slightest intrest in this genre.

 

Screenshots comming soon.

 

Finally, over a month late. I managed to come up with a list of the games that I liked the most last year.

For now, I’ll Stick to games that I actually played. I will however, make a different kind post in the near future WHere I try to list the biggest games of 2012.

Here’s my take on the best games and game expansions of last year.

Planetside 2

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I played this a lot during the late beta stages post release. The game is an MMO FPS and there isn’t many of those around. The game has both vehicle and infantry combad as well as air combat, and it deserves to be on this list simply because there isn’t any other games like this, and it’s also really good. This is far from my favorite genre of games, but I still liked it a lot. Go try it out if you haven’t already!

 

XCOM: Enemy unknown

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A sort of remake of one of the best games ever made.  While some would call this a dumbed down version of the original, it’s definitely one of the best games of 2012!

 

Mass effect 3

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While this is a controversial choice I think this is still a good enough game to be worth a spot here. The story and gameplay is still good, even though not as good as the other games of the series.

I’ll add some more games to this list, but this is enough for now.