Well, time to start over again with a new team. This time I picked Welling. I don’t know much about them, but it seems like a kind of in the middle team that aspire to get to playoffs. The Squad seems quite balanced, but if we face injuries early on we’re going to be in trouble. With a transfer budget of 0 and a wage budget of 4k£ I don’t expect to pick up that many new players during the pre season. I notice right away that we don’t have any scouts, so that’ll be the first thing to fix.

I’ll try to get through the pre season fairly quickly this time.

 

 

So, The long awaited latest addition to the Total war frenchise is finally here! One of the game I’ve anticipated the most since it was announced, and even before that. The original Rome: total war is still one of my favorites in the series, even though it’s 10 years old.

SO, how does the latest installment hold up? Well, my feelings about this game are currently mixed. On one hand, this game can, and probably will grow to become the best game in the series. On the other hand, the game still has a lot of problems. Expect an updated comment on this game a few patches down the road.

First of all, I want to say that I really enjoy this game, even at it’s current state. The way the campaign is setup is great, multiplayer seems to work fine and the overall “feel” of the game is great. After writing this, I have to admint that I haven’t had the problems a lot of people seem to be experiancing with the game. It actually runs ok on my 3 year old system even at fairly high  settings. I’ve notices some graphical glitches and some drips in frame rate but that’s to be expected on my current system with these settings. One note though, I haven’t noticed any improvements with the latest patch, that was soposed to adress some of these issues. I’ve also seen complaints about loading times. I have the best loading times I’ve seen in a Total war game, but I’m running the game from an SSD. I did the same with Shogun 2 and had much worse loading times in that game, so not sure where that’s coming from. I’ve also read reports saying that the AI behaves strangely; some people says it’s to aggressive, some says it’s to passive and so on. Overall I would say the battle AI is a bit more prudent than in previous game, and I’ve seen it do a few  weird things, but nothing that really stands out as stupid. I’ve heard similar things from some of the YouTube channels I follow, so I’m not sure if the AI is worse for some people and better for some, or if some people are just lucky or unlucky depending on how you look at it. There is however some AI related bugs. I think it should defend it’s cities more on the campaign map and not perform suicide attacks, so in conclusion the campaign AI needs some work. I’ve also heard reports that it doesn’t build siege equipment properly, but I’ve only had my larger scities attacked by rebels (except for some amphibious assaults), so I can’t really tell if this is true or not.

People also have other complaints, but I’ll get to those later. I still like the game, despite it’s current state. Hopefully things will improve during the next few weeks.

Now let’s talk about the game itself, not just the flaws. You start out as one out of a dozen or so playable factions. Unlike Rome 1 where you could play any faction destroyed in a previous game, you’re stuck with a set number of factions like in Shogun 2. I don’t think this is a bad thing, even though I can see one reason for doing this is to be able to make DLCs in the future. Hopefully a bit more work is put into each faction for historical accuracy and campaign goals to make up for this. Each faction has a set of traits and a pretty distinct set of units. Depending on what faction (and for Rome and Cathage, family) you pick, you’ll get slightly different objectives. There also seem to be a lot more missions and “chapters” during the campaign to keep you going forward.

Graphics

The graphics are nice, but not outstanding at the settings I’m currently using. I can’t run at the highest settings, and I’ve heard reports of some people having issues with the textures. I may add some comments on this a few patches down the line. The only real problem I’ve noticed is some flickering when zomed out during battles. If, in the future, I can run this on settings seen in the previews of the game, I expect to rewrite this part entirely.

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Audio

The audio is pretty much what you can expect from a total war game. good music ( I think they are still using the same composer from Rome 1). and sound effects good overall. This time around it’s mostly English speakers doing voices. The pre battle speaches are gone, but if you listen during the early stages of the battle, there are still some short speaches going on.

 

User interface

Well, here is the part where I can’t make up my mind. The interface is way different from previous games and some will probably call it dumbed down, but I’m not sure about that. The UI on the campaign map feels simplified compared to previous installments, but I feel you still have access to the same information as before, it’s mjust more accessible once you get used to it. I however, wish they would have made some more work on the building and unit cards, to make them easier to distinguish from one another. What was wrong with using images of building instead of the icons they are using now?. This is also true for the battle interface. Some unit cards are difficult to distinguish from one another and could be made more distinct. Overall it feels like the controls are easier though.

Gameplay

ISo, how does the game play compared to earlier titles? To be honest, I’m not quite sure what I think yet. I like a lot about the campaign, and also about the battles, even though the battles feels a bit to fast. I’ve heard that this will be changed in an upcoming patch. The game has 1 year turns like the original Rome, something that some people won’t like. A nice feature in the campaign, that I really like is that you get some historical objectives. I could go on and on about good and bad things about the gameplay, but I won’t since this is a first impressions article.

Conclusion

I can’t conclude this right now. For now, If you have the game and can play it, enjoy. If you don’t have it yet. Wait for a few weeks and see what happens.
 

 

 

 

Well, things haven’t been going as I was hoping. Even though we’ve managed to score in every game, so has the other teams. To make things worse, Beautiman, stuart and williams was injured in the first two matches. This is 3 of the players I really hoped would carry the team. Here’s the results for the first few matches.

First few matches results

 

 

After a pre season where the team didn’t perform to well, my hopes for the season isn’t very high. I hope to at least end up somewhere in the middle. Anyway, my team roster looks like this.

Team roster 2012

I’ve decided to use an offensive 4-4-2 setup for the start of the season, instead of the counter attack tactic I’ve been using during the pre-season.

Hopefully the new players I’ve added to the squad can help matters. The defense is quite ok now I think, but the team is very volnurable to injuries.

 

 

 

During the first few weeks I try to fill the vacant spots. I find a physio, an under 18 couch and an assistant manager fairly quicly. I also start looking for potential signing, but I still need to go over the squad, play some friendlies and work on tactics.

K have the first friendlies planned against Metropolitan Police, Basingstoke and Barnet.

 

 

Not having played this game for a while, I decided to start a new game with an English team in southern conference league (Blue square bet south). I picked a random Londen based team to start with and it ended up being Sutton Utd.

With low expectations, and not much to work with financially, I don’t have much hope for the first season. I’ll basically start to see what I can do with what I have. It seems like scouting is restricted to England, so I’ll have to work with local talents.

The first thing I notice is that the club is missing a lot of staff. I’ll try to at least find an assistant manager during the first few weeks. All I have right now is 2 coaches and two scounts. They seem to be ok, but nothing special.

With my transfer budget of about £2k and salery budget of about £4k I don’t have a lot of freedom.

The good part is, that most of the reserve team are non-contracted players that doesn’t cost much.

 

 

 

 

 

 

Well, is this tough to write a first impressions on? For sure it is. First, a little bit about my background in the civ series.

I played and loved the original civ back when it first game out in the early 90s, and I’ve played every game of the series ever since. The CIv games, from Civ 1 to Civ IV in my openion , contained mostly changes for the better. All the games basically took the previous game and improved upon the concepts. This was not the case with Civ V. A lot of things was dumbed down. The only thing that could have been somewhat interesting if implemented preoperly was the new hex system and combat if implemented properly. It wasn’t however and the game as a while was kind of disapointing for an old time civ fan. With the first expansion, things changed for the better. The game got back at least some depth, with more choices and more ways to manage your civilization. Same goes for this expansion. Most people will probably argue that Civ IV is still a better game in many ways, but at least with this expansion. Civ is getting back some more of it’s depth. The AI was improved with the last expansion and seem to have improved slightly with this expansion as well. It’s difficult to tell how it behaves in combat since I didn’t have much of that in the games I’ve played since I picked up the expansion. This brings me to another point. The AI seem to be a lot less aggressive overall, I’ve had no random declarations of war yet, something that occurred frequently in the original civ 5. With the addition  of more advanced and detailed trade, ideologies and new civilizations to play, this expansion brings new life to the game.

Is it worth getting the expansion then? Well, since I’ve allready seen it on sale, I would say yes. If you have the slightest interest in Civ V I would buy this expansion, especially if you can pick it up on sale.

 

This is also one of those first impressions that I should have been writing a long time ago, anyway, here it is.

I want to start by saying that I haven’t played a 2D platformer in like 20 years. I bought this more out of nostalgia then anything. The original Giana sisters came out back in the late 80s and had some controversy surounding it, since it was basically a Mario clone. It was however, still a good game, with an awasome soundtrack. The original game has been ported to several platforms, including IOS.

Now, almost 25 years later, the sequal has been released. As I said earlier, I didn’t expect much from this game, except from a great soundtrack and some nostalgia, however, this game is actually realy good.

You play as two different characters (sisters?, incarnations of the same sister? whatever) and you can and must switch between them to bypass obsticles throughout the game.
 

Graphics

The graphics in this game is very impressive for an indi game, and without knowing much about PC platformers, I think this is the best graphics I’ve ever seen in a platformer.
It’s usually quite easy to distinguish between stuff in the foreground that will hurt you, and things that are just parts of the background.

Audio

The sound effects are nothing special, but the music is freaking awasome. One nice touch to the game is that the music changes as you “twist ” between worlds, while still staying synchronized.

User interface

I play this game with mouse and keyboard, and even though it’s probably easier to play with a controller, it’s still very very playable with just a keyboard. You’ll learn what keys to use when fairly quicly and then you play pretty muc hwithout thinking about that you don’t have a controller.

Gameplay

I’ve pretty much covered everything already. This is basically a 2D or 2.5D platformer. I haven’t ran into that many difficult puzzles, but there’s a lot of places where you have to figure  stuff out quickly if you don’t wanna die. If you play in standard mode, you have infinite number of lives but it will heart you rating if you die to much, or don’t collect enough coin in a level. That brings me to the starring system. You get stars for completing a level, and certain levels require a set amound of stars from previous levels. This can be annoying if you have to go back and replay stuff you didn’t like, but it brings some challange to the game. You can also play the game in Score attack, Time attack, Hard core and Uber hard core mode. The Uber hard core mode gives you only one life.

 

Conclusion

Since I’m not a fan of platformers, I wouldn’t pick this up at full price, and if you are you probably already own this game. If you can pick it up on a sale however, it’s definitely worth it if you have the slightest intrest in this genre.

 

Screenshots comming soon.