I finally got around to writing this first impressions article after having played the game for 20 hours plus. This Genre is really difficult to write a first impressions article on since the story is such an important part of the game and the gameplay may change throughout the game.
Well, anyway, here’s my impressions of this game so far. I didn’t play the original deus ex when it game out, but from what I can tell this game has a little less freedom, and the rpg elements are a bit less complex when it comes to character development in terms of statistics. Some would probably call it dumbed down. Well let’s get on to the game itself.

Deus Ex: Human Revolution takes place in a not to distant future where human augmentation through inplants is possible, but not available to everyone. There is an ongoing struggle between the people who are pro augmentations and those who think modifying humans in this way are morally wrong. This theme is an important part of the game, and brings up the classic question of how far sciance could and should go.

The main character: Adam Jensen, is (even though, it’s not by his own will) an augmented human being. He gets his augmentations so early on that I don’t consider it a spoiler. He gets involved in a big conspiracy involving very powerful augmentations.

The game consists of several “City hubs” with a main plot and a lot of side missions. The hubs are fairly large and (at least for me) fairly easy to get lost in. It’s not a true open world game but while withink a hub, you can move around freely before moving on to the next one. The missions are fairly good and usually have several solutions and sometimes leads to other side quests.

 

 

Graphics

Overall, the graphics are really good. Their are more important things in a game like this, but it doesn’t hurt that most of the game looks really good. There are some exceptions however. Some of the scripted cutscenes and “Take downs” (more on this later) looks weird. As I’ve already stated though, this doesn’t take away much from the overall experience.

Audio

The sound effects and music of this game is great. Most of the areas in the game has music in the background that adds to the overall atmosphere and feel of an area without being repetitive. Many places also have people talking to each other. You can overhear some interesting conversations, some of which can give you hints to quests or just add to the overall feel. This gets me into voice acting. The voice acting in this game range from quite bad to really good. For some reason, I really like the voice of the main character. As in most open world games, some of the general chatter can be repetitive, but I really haven’t found as much of this here as in other games.

 

User interface

There isn’t much to say here. The UI does what it’s soposed to and it does it well. Inventory management is quite easy and it’s always easy to find what you’re looking for.

Gameplay

The game is played from a first person perspective for the most part, with the exception of some, for the most part unnecessary cutscenes. This brings up the concept of the Take down system mentioned above. You can incapacitate people by using a non lethal take down (basically walking up to someone and pressing a key). This will take care of enemies without having to kill them, and can be a good solution to many situations. I think you can actually play through the entire game without actually killing someone with a few exceptions. This brings me to the most annoying part of the game: Boss fights. From what I’ve heard, the boss fights in this game were outsource to a different company and the original developer wasn’t to happy with them, however they are there and I have to talk about them. The first one almost made me stop playing the game, cause I got there with weapons that made it really difficult and these fights only take away from the overall experience of the game. They are few and far between however, so, for the most part, those shouldn’t bother anyone to much. This game, however isn’t only about killing stuff. The main story and the multi layer quests is better then you’ll find in most games. This game calls itself an RPG, and RPG  for most people today means statistics, leveling and character development (even though this can be debated and I don’t agree with it). You gain experience by doing all sorts of things; Talking to people, completing quests, hacking computers and taking out enemies). For the most part, you gain more experience by using non lethal solutions to problem, something that can push your gameplay in a way that I don’t like. While playing, I usually don’t care and I just take the solution I feel is the most righteous thing to do or whatever suits me best. In terms of leveling, you gain praxis points that can be used to buy augmentations. Augmentations are basically the skill system of this game. When it comes to weapons, I don’t feel that any weapon is more powerful then another in most cases. Everything has it’s advantages and disadvantages, with the exceptions of the silly boss fights. Same goes for the augmentations, even though I’ve found a few that would be really difficult for me to do without. There’s quite a few weapons to choose from, but I usually use what’s at hand, and what I can find ammo for, since your inventory space is quite limited, even with inventory enhancing augs. I’ll usually find myself switching weapons several times during a long mission depending on what my enemies are using. This will depend on your accuracy and the difficulty level you play on off course. Even though I have been talking a lot about combat and such here, I want to emphasize that the most important part of this game is the storytelling and character interaction.

 

Conclusion

In 2011 we saw quite a few great games, and this is no exception. If you like a game with some action, that also has a good story, this game is a must. I really don’t have much to complain about in this game, despite what I’ve said above. I highly recommend this game, and if you want quests to be more challanging, I recommend turning off the quest tracker waypoints in the options.

 

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Finally, over a month late. I managed to come up with a list of the games that I liked the most last year.

For now, I’ll Stick to games that I actually played. I will however, make a different kind post in the near future WHere I try to list the biggest games of 2012.

Here’s my take on the best games and game expansions of last year.

Planetside 2

PlanetSide_2_Logo

I played this a lot during the late beta stages post release. The game is an MMO FPS and there isn’t many of those around. The game has both vehicle and infantry combad as well as air combat, and it deserves to be on this list simply because there isn’t any other games like this, and it’s also really good. This is far from my favorite genre of games, but I still liked it a lot. Go try it out if you haven’t already!

 

XCOM: Enemy unknown

xcom_logo

A sort of remake of one of the best games ever made.  While some would call this a dumbed down version of the original, it’s definitely one of the best games of 2012!

 

Mass effect 3

Mass-Effect-Logo

While this is a controversial choice I think this is still a good enough game to be worth a spot here. The story and gameplay is still good, even though not as good as the other games of the series.

I’ll add some more games to this list, but this is enough for now.

 

 

I finally picked this game up after Christmas and have been playing it quite a bit since. This is the type of game who will take some time to get a really solid impression of, so I wanted to spend a few hours before I tried to come up with a conclusion. I’m a big fan of the original XCOM series, even though I didn’t play the original that much and spent the most time with Terror from the deep and Apocalypse. The problem with a remake of a great game is that you want the same game, but at the same time, you want something new. I think this game, overall makes agood job of recreating the original feel of the gmae, even if parts of it feels a bit dumbed down. Overall, There’s also some limitations in the gameplay that annoys me a bit; for instance, you can’t deal with multiple alien attacks at once, even if you had the resources to do so. You have to pick one abduction site and the areas you don’t pick with suffer from increased panic levels and eventually withdraw their support for XCOM. I should also mention the “dumbing down” in the tactical department. In the original, your squad member had action points. IN this one, every squad member has 2 actions per turn, and you have to plan your movement accordingly. If I remember correctly, you also had an inventory in the original game, something that doesn’t exist now. Well, it does exists but there’s now way to change anything during a mission.

Graphics

The graphics are good enough for a strategy gmae. SOme of the graphics are quite impressive and the tactical map is good enough.

Audio

The sound effects in the are good and I in my openion the music is excelent. The voice-overs are generally good, even though the one liners from your squad tend to get a bit repetitive after a while.

User interface

You’ll likely learn everything about the UI in a few minutes. It’s quite simple and you’ll learn how to access everything quickly. At your base, you’ll reach everything in a few clicks and the menus are intuitive. Same goes for the missions. You’ll do everything with one or two clicks or a hotkey.

Gameplay

THe gameplay consists or two parts: The base management part and the missions. The base management part has a decent dept to it, even though there could be more. You basically decide wiath to build, what soldiers to hire, where to place satelites and what to research. I felt the original series had a bit more depth here, This is also true for the missions. Now you pick your squad, pick their equipment and head out to the abduction site or UFO crash site. WHile in the mission, you are stuck with your choices. THis can cause a bit of trouble when the wring person dies. Let’s say you have one person with a medikit (can revive or stabilize unconsious squad members). If this person dies and one of your other squad members is injured, there’s nothing you can do. If he or she is dying, there’s no way to save him. Same goes for special weapons. There’s also the things I already mentioned about the simplified 2 action turn system. I could go on and on about things I don’t like here, but there’s no point. There is a few things i do like. I play in Iron man mode. THis means you can’t reload if something bad happens to you. THis really forces you to make be careful and plan your decision well. This brings back a lot of the feel and tension from the original game, Some turn based combat is also nice for a change, and overall it’s done pretty well. The game also has an RPG element. Your soldiers will gain experiance and promotions over time and you’ll have to pick the right skills for each of them. I should mention the different classes I guess. There are 4 classes in the game, each with a different set of skills. They usually obtain their first skill after their first kill, when they get their first promotion to squadie. The classes are assault (speaks for itself), support (SMoke granades, supression and stuff like that), heavy (well, heavy weapons :)) and sniper. It’s usually a good thing to have all of these in your squad for every mission.

Conclusion

In spite of it’s flaws. This is a really good remake of one of the best game series ever. As mentioned I played Terror from the deep more, and wouldn’t mind if they made a simular thing with that game. Not sure it’s wort the full price, but if you’re reading this, it’s probably because you see this game on sale somewhere, and you should definitely pick it up.

 

A few days ago, I decided to participate in crowdfunding of a game. It’s a game I’ve been hoping for for something like 20 years now, and finally the game was announced as a crowdfunded project on kickstarter. Since this project is not yet funded, and there isn’t much time left, I decided to make a short post about it.

The game is a sequal to The elite series of games called Elite Dangerous and the kickstarter can be found here.

I used to play Elite II frontier a lot, and the game was very revolutionary for it’s time. I didn’t know back then, how someone could fit a game containing an entire galaxy on a single floppy disk, and even though I know how it was done now, it’s still pretty impressive. As I understand it, they will use simular methods now and with todays technology, this might be one of the games of the decade.

I’ve always been a fan of open ended sand box type games where you can do pretty much whatever you want; Trading, smuggling, piracy, bounty hunting etc. This was pretty much what the old elite games was like. You started out with a small ship and a little bit of money and had to make your own decisions from there. The only series that comes even close to this today is the X series, but elite felt more of a real space simulation, with real-world like physics (They at least felt real at the time) and a lot of other sciantific stuff. THe combat and overall mechanics felt very different from anything else I’ve ever played.

I’m also looking forward to the other crowd funded space sim coming out this year; Star citizen,, but I’m probably looking forward to Elite dangerous even more. Star citizen is probably more appealing to many people, after all it’s a sequal to the best combat space sims ever made; the Wing commander games. Those games are awasome, and they actually had good story-telling too.,

Well, with 52 hours to go, it looks like this game will get funded, but it will be close, unless a lot of people decide to pledge during the last two days. It probably win’t reach the stretch goals, but I’m still very excited about this game.

 

With 12 matches played out of 26, the team is performing well over expectations. We currently hold 2nd place with 24 points with Gamla Uppsala in first place with 26 points. I was forced to use a 5-32 formation during the early matches because of injuries, and overall, I’ve had a lot of trouble keeping my midfield intact. The good part is that a few players that I dind’t expect to use, got some match training.

I’ve been working on aquiring a few new players, and I have a few young players arriving during the summer. I’ll report on the new players once they are transfered.

 

Well, as the title suggests, I got knocked out of the Swedish cup. The team performed ok, but couldn’t beat any of the teams in the tough group.

Now it’s time to focus on the rest of the season.

I’m still not sure whos going to make the start 11, and I’ll use this season to introduce some new tactics. I’ve set the tream to prepare a 5-3-2, and the 4-2-2-2 I used last season.

I really could use another central midfielder since my best one is currently injured.

Here’s a list of my first team as of right now. (Late march 2014)

Anders Brunell (GK)

Recently signed goolkeeper, who’ll be my first choice for this season.

Erik Tengroth (DR)

A solid palyer who’s been in the team since the start ( I think he started his career in Karslund), and my team captain.

Simon Aljaderi (DC)

Young defender. I picked him up for this season.

Lasse Boman (DC)

Picked up for this season, young promising player.

Erik Jungholm Melin (D C/L)

My best defender, even though he didn’t perform that well during the later part of last season.

Emil Skogh (DL)

Signed last season, my primary left defender.

Marcus de  Bruid (DL)

Secundary left defender, also signed last season.

Yosif Ayuba (MC)

Best central midfielder, signed last season, and is a key player.

Kim Kuusisto (MC)

Signed for this season, a young but promising midfielder.

Adam Botvidsson (AM R/L/C)

Solid player, one of the few remaining first team players from 2012.

Simon Leonidsson (AM R/L, ST)

Very good attacking midfielder but also a decent striker (one of my best). Had him on loan during 2013 and signed him for last season.

Miralem Malic (ST, AM R)

Signed him after the 2012 season after a loan. Right now I’m not sure it was the best signing, but I use him as a strider right now, with good results.

Christer Lipovac (ST)

Promoted to the first team after the first season, has been doing very well, even though he is young. I may not be able to keep him.

Harish Kuhi (ST)

This guy has been in Karslund for a few years, he is getting old, and I’m not sure he is good enough for the first team this year.

Adrian Engdahl (GK)

A young and promising goolkeeper. He played in the first team for most of last season, and I expect to use this guy quite a lot in the future.

Alexander Berntsson (DC)

Signed during the 2012 season. He hasn’t really performed and developed as I hoped, but I’ll at least keep him for the upcoming season.

Kadir Hodzic (D/M R)

Picked up last season to strengthen my defense. He served as a backup for Erik Tengroth right now.

Philip Olofsson (DC)

Signed during 2013, he has been doing well and will HE’ll be on rotation for central defence.

Jamie steel (MC)

I picked him up during the 2012 season, and even though he isn’t performing to well, and has a tendency to get a lot of yellow cards I have to keep him as a backup for now.

Daniel Karlsson, Bala Musa Bajaha and Samuel Mokede is still in the club but no longer needed. Maybe one of them will geta a chance to play, but not likely. I’ll release them when their contract runs out.

I have more players then this, but these are the pretty much the interesting players.

I’ll try to complete this post with screenshots later on.

 

 

 

 

So, I decided to call back the players a bit early for the Pre-season since we have Swedish cup group play in March. While the players have been on holiday, a lot have changed in the staff department. As mentioned earlier, most of my staff quit at the end of last season, however I eventually manage to find some decent replacements. Here’s my staff for this season.

Director of football: Andreas Levi who has been in the club since I started

Reserves manager: Johan Karlsson, signed for this season

Assistant manager: Gabriel Bulut who is also a goolkeeper, however I don’t expect him to get much playtime. He is ok for an assistant at this level, and was the best I could find.

Head of youth development: Jiannis Vasillou. I signed him last season, I would like to gswitch him to a coaching contract but he doesn’t want a new contract, so I expect to loose him after this season.

Coach: Joakim Jensen. Hired for this season, good at defence and tactics. Also decent at attack coaching.

Goalkeeper coach: Mikael Grahn hired last season, and I’ll try to extend  his contract past 2014.

Head PHysio: ANki Vennersten, who has worked for the club for a long time.

3 sdcouts, all new

That’s it about the staff. Now to the players:

I’ve made two new signings as well as extended some contract for existing players.

The new signings are Kim Kuusisto (midfielder), Anders Brunell (Goalkeeper) and Simon Aljedari (defender, hot prospect).

I expect to see good things from all of these players as they’ve all been hired for the first team.

I’ll try to post a squad update once the pre-season is complete.

My expectations for this season is not very hig. I just want to avoid relegation.

 

Well, the title says it all, doesn’t it. We ended up winning the season by 4 points. With 5 games left, I started loosing again, but eventually managed to win enough games to clain the title. Next season will be busy, with a tougher league and the Swedish cup group play in March. The club new sponsorship after the promotion, but it’s basically the same as the previous one (6MKR per year), so I can’t expect a huge budget increase. The preliminary budgets are slightly higher than this season, but this will pretty much be eaten up by increases in player  wages.

Right now I’m trying to hire new staff, since most of the current stuff, either doesn’t want new contracts, or I don’t want them, hence, I’m loosing all my scouts, assistant manager and coaches. On the up sie, I also got rid of 12 players I don’t want anymore. The squad was growing a bit to big as of late with a bunch of players that didn’t get a chance to ever play. Below are some screenshots to conclude the season.

 

 

We’re now approaching the end of the season and things are looking really well, even though I lost the last match.

With 18 league matches played we’re 14 for 4. The team also performed well in the Swedish Cup Beating the Local team BK Forward in the first round and GAIS in the 2nd round on over time. I’m still in the lead, but I expect the last 4 matches to be quite difficult considering what happend in mid season. We currently need7 more points to guarantee promotion.The newcomers in the team have been doing quite well, so far, replacing my left defender and I also have a nice backup for the right defense.

 

 

Well, right after I posted the last updated, thigns started going wrong. We lost 3 matches in a row, but won the last match. One of my important midfielders is also injured, as well as some poor discipline in the team that doesn’t help matters.

Anyway, the table now looks like this.

I’ve made 3 now signings for the defense. They’ll arrived quite soon, and hopefully help a bit.

My singings so far have been quite successful, my new young goolkeeper Adrean ENgdahl is doing quite well for himself,  he had the chance to prove himself during the first few matches.